Jetpack Compose and SwiftUI-based Kotlin Multiplatform sample project (based on TMDB API).
Purpose | Tool used | Purpose | Tool used |
---|---|---|---|
Framework | Kotlin Multiplatform | Database | SQLDelight |
Android UI | Jetpack Compose | Encryption | SQLCipher |
iOS UI | SwiftUI | Serialization | Kotlinx Serialization |
Lifecycle | KMM-ViewModel | BuildConfig | BuildKonfig |
Multi-threading | KMP-NativeCoroutines | Logging | Napier |
DI | Koin | Lint Check | Detekt |
Networking | Ktor | Image Loading | Coroutine Image Loader |
Testing (Common) | Mockative | Testing (HTTP) | Ktor Mock |
In this project, KMP-NativeCoroutines is used, to work with flows in iOS. It is an open-source solution that supports cancellation and generics with flows, which the Kotlin/Native compiler doesn’t yet provide by default. It helps to consume suspending functions and flows from iOS. It directly supports the async/await, Combine, and RxSwift approaches to concurrency. KMP-NativeCoroutines has built-in support for KMM-ViewModel, also used in this project to create a common ViewModel. Coroutines inside your KMMViewModel will (by default) use the CoroutineScope from the ViewModelScope.
SQLCipher is a standalone fork of the SQLite database library that adds 256 bit AES encryption of database files.
There is currently a CI failure for IOS build due to SQLCipher which has been reported here: https://github.com/sqlcipher/sqlcipher/issues/502. The build is otherwise working fine locally.
Section | Status |
---|---|
Database DAO | Done ✅ |
Network Source | Done ✅ |
Repository | Done ✅ |
Database Fetch Usecase | Done ✅ |
The codebase completely follows Uncle Bob’s style!
The project has referred to multiple blogs and open-source resources for learning purpose. The most important are:
Before you start, use the KDoctor tool to ensure that your development environment is configured correctly:
Install KDoctor with Homebrew: brew install kdoctor
Run KDoctor in your terminal: kdoctor
If everything is set up correctly, you’ll see valid output:
Environment diagnose (to see all details, use -v option):
[✓] Operation System
[✓] Java
[✓] Android Studio
[✓] Xcode
[✓] Cocoapods
Conclusion:
✓ Your system is ready for Kotlin Multiplatform Mobile development!
Otherwise, KDoctor will highlight which parts of your setup still need to be configured and will suggest a way to fix them.
Home (iOS) | Home (Android) |
---|---|
Details (iOS) | Details (Android) |
Open the project in Android Studio and switch the view from Android to Project to see all the files and targets belonging to the project:
Your Kotlin Multiplatform project includes 3 modules:
This is a Kotlin module that contains the logic common for both Android and iOS applications, that is, the code you share between platforms.
This shared
module is also where you’ll write your Kotlin Multiplatform code.
In shared/src/commonMain/kotlin/App.kt
, you can find the shared root @Composable
function for your app.
It uses Gradle as the build system. You can add dependencies and change settings in shared/build.gradle.kts
.
The shared
module builds into an Android library and an iOS framework.
This is a Kotlin module that builds into an Android application. It uses Gradle as the build system.
The androidApp
module depends on and uses the shared
module as a regular Android library.
This is an Xcode project that builds into an iOS application.
It depends on and uses the shared
module as a CocoaPods dependency.
In local.properties
file:
api_read_access_token=<YOUR_API_KEY_HERE>
.db_encryption_pass=<YOUR_API_KEY_HERE>
.If you are forking the project and want the build through Github Actions, add the above keys as secrets.
To run your application on an Android emulator:
androidApp
.Choose your virtual device and click Run:
To run your application on an iOS simulator in Android Studio, modify the iosApp
run configuration:
In the list of run configurations, select Edit Configurations:
Navigate to iOS Application | iosApp. |
iosApp
run configuration is now available. Click Run next to your virtual device.You can run your Kotlin Multiplatform application on a real iOS device for free. To do so, you’ll need the following:
TEAM_ID
associated with your Apple IDNote Before you continue, we suggest creating a simple “Hello, world!” project in Xcode to ensure you can successfully run apps on your device. You can follow the instructions below or watch this Stanford CS193P lecture recording.
MIT License
Copyright (c) 2024 Pushpal Roy
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.