EventPointAnimation

Represents an animation configuration for an event point in a UI component. This animation defines how an event point (circle) should animate, including its initial value, target value, and the specification of the animation.

Properties

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The specification of the animation, including duration, easing, and repeat behavior.

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The starting value of the animation.

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The ending value of the animation.

Functions

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open operator override fun equals(other: Any?): Boolean

Compares this EventPointAnimation with another object for equality. The result is true if and only if the argument is not null, is an EventPointAnimation object, and has the same values for initialValue, targetValue, and animationSpec.

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open override fun hashCode(): Int

Returns a hash code value for the object, consistent with the definition of equality for the class. This method is supported for the benefit of hash tables such as those provided by HashMap.